Shapes of Light - Project Overview
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Team Size - 4 people
Project Duration - 48 hours from April 13, 2024 - April 15, 2024
Event - Ludum Dare 55 | Theme: Summoning
Responsibilities - Gameplay Programming & UI
Utilized Software - Unity Beta 6 (6000.0.0f1), GitHub Desktop
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"Shapes of Light is an isometric, turn-based strategy game set in a dark and mystical fantasy world. Players are tasked with defending themselves against dark demons by strategically summoning shapes of light onto the battlefield."
As one of four team members, I concentrated on implementing game mechanics and UI, contributing to the overall technical framework of the game.
We organized the team into two programmers (including myself), one 3D artist, and one sound designer. After concluding the Game Jam and uploading our final build, we received overwhelmingly positive feedback, particularly highlighting our success in creating a functional turn-based strategy game within such a limited timeframe.
Out of 2194 total entries, we placed the following:
Overall: 250th | Fun: 317th | Innovation: 430th | Theme: 175th | Graphics: 322nd | Audio: 345th | Mood: 339th
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Trailer & Screenshots
Shapes of Light - Gameplay Trailer