Calm Cove

After originally starting solo on this project, two friends quickly became part of the team to support me with 3D-modelling and Sound Design. I remained the Director and Programmer of the project.

In Calm Cove you build an island by shaping the environment using square tiles, placing various buildings - some of which interact with the surrounding environment - and cultivating nature by planting different kinds of vegetation.

The demo of Calm Cove is available on Steam.

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Shapes of Light

Shapes of Light is an isometric, turn-based strategy game set in a dark and mystical fantasy world. Players must defend themselves against dark demons by strategically summoning shapes of light onto the battlefield.

The game was developed within 48 hours in a group of four during Ludum Dare 55, which had the theme Summoning. The game received overwhelmingly positive feedback, especially emphasizing the quality achieved in the short amount of development time.

I was one of the two main programmers of the team.

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Nexus Architects

Nexus Architects is an MMO developed over six months during my mandatory internship at CipSoft. Although it is technically a university project, the significant time and effort I invested, along with my role as the sole developer, lead me to view it as a personal endeavor.

Built on the Mirror Networking Framework, it combines elements of walking simulation, real-time strategy, and resource management. Players gather resources to construct buildings that enhance their stats while defending against hordes of enemies and expanding their structures.

The network layer was tested with over 60 simultaneous players and handled the load effortlessly.

Untitled Underwater Horror Game

Development started in September 2024.